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Beginner's Guide to Pre-Alpha Gloria Victis
26-02-2014, 08:39, (This post was last modified: 26-02-2014, 08:41 by Skarth.)
#1
Heart  Beginner's Guide to Pre-Alpha Gloria Victis
This is a basic guide for players new to the Gloria Victis pre-alpha.

Because Gloria Victis is in pre-alpha, huge aspects of the game do not exist yet. There is only one town, a small map, no crafting, no housing, and no realms/factions. This is basically a very tiny MMORPG right now. Expect multiple bugs and character wipes as well.

Character Creation

There is currently no difference between the two races of Midlander and Ismir. Cosmetics have no game-play differences either.

The starting stats make a big difference in how easy/hard it is to start the game. The more starting points you put into a single stat, the more starting points it takes to increases it any further. Because future stat increases from level ups are flat rate, it is best to maximize the total amount of stats you get at start.

-It would take 19 Starting stat points to go from 8 strength to 18 strength.
-If using stat points from a level up, it would take only 10 level up stat points to go from 8 to 18.

Stat points are permanent, so if you waste points, you can screw your character permanently.

Each level up will give you 5 stat points. Level ups only give you 5 stat points, you do not passively gain more health, higher damage, or the ability to use "higher level" equipment. A level 10 player who never spent his stat points is completely equal with a level 1 player.

The recommended starting build is 15 strength, 15 Con, 15 Dex, 8 wis, and 8 int.

Strength - Increases the damage you do per hit with all weapons (including bows), increases your armor penetration, increases your stamina, and increases your strength modifier*. Every 2 points in strength will give you 1 damage, 2% Armor penetration, and 10 stamina.
Dexterity - Increases your critical hit chance and dex modifier*. Every 2 points in dex gives you a 4% chance to crit.
Constitution - Increases your total health. Each point Alternates between giving you 1 health, and 11 health (2 stat points would give 12 health).
Wisdom - Not yet implemented, this stat does nothing currently.
Intellect - Not yet implemented, this stat does nothing currently.

*Strength and Dex modifiers don't seem to do anything right now.

Starting out.

You will spawn in at the town, on the south side. There is only one spawn point in game, so any time you die, or use /unstuck, you will be teleported here.

[Image: Townmap_zpsd95c614c.png~original]

Town has five merchants.
Weapon merchant - Sells weapons, shares the same building as armor merchant.
Armor Merchant - Sells higher-end combat armor. Plate-mail, chain-mail, helmets and so on. Shares the same building with the weapon merchant.
Potion Merchant - Sells potions, however, none of them do anything currently.
Clothing Merchant - Sells clothes. Basically sells lower end armor than the armor merchant.
Broken Merchant. - A un-usable merchant near the north gate. Does not appear to be fully implemented yet.

To use a merchant, you need to be out of combat mode (your cursor is showing on screen) and click on a merchant when your cursor changes to a chat icon. Sometimes the merchants will not talk/trade with you, and you will need to exit the game completely, and log back in to fix this (This seems to be related to alt+tabbing out of the game making the interface bug out).

Melee combat is extremely dangerous to players. I recommend that you go to the weapon merchant, and sell all your starting items except your clothes, then buy the 2ir 50cc, 7 damage "Simple weak bow", (There are multiple bows with this name, but different costs and stats).

Weapons have a damage and a crit rating. Weapon damage is combined with bonus strength damage to show how much you will hit for each attack. The Crit rating multiples your damage by that amount when you get a crit. A bow with a crit rating of 4 and a damage of 14 (not including bonus strength) will do 56 damage on a crit.

With bow in hand, you will go out of town either north or west, and kill all mobs level 5 and under that you find. If you venture too far out, you'll enter PvP active areas and can be killed and looted by other players, so make sure not to go too far. You will barely make any money, as most loot dropped here is only worth 1 copper.

There are no quests or crafting in the game currently. Any items you find that are not weapons or armor, exist only to be sold as vendor trash. The only exception is tools, which you need to harvest ore/mushrooms/etc (All harvestables are vendor trash currently).

When you hit level 2, put your first 5 points into CON, which will raise your health from 45 to 80 (assuming you used the recommended starting build)

At level 3, You can choose to put it into either strength or dexterity.

At this point, you are strong enough to go explore and fight stronger mobs. Unlike World of Warcraft, a low level player can kill something a dozen levels higher than himself, there are no automatic misses or such. You are likely wanting to make money now, and your two best choices are to either go to bandit valley (Take the north road out of town, go through a crevice, and enter bandit valley) or to head northwest into the forest, and find bandit fort. Bandit fort is easier to fight at, but a bit more difficult to find. Bandits will drop between 20-90 coppers each, and rarely, a piece of armor and a weapon. These are the best way to make money currently, so farm them as long as you'd like till you can buy better weapons and armor. I suggest buying better weapons first, then armor second.

After you've gained some more levels, a suit of armor, and some more weapons of choice. You can choose to go to the dungeon, by taking the west road out of town. What you'll find there I won't go into detail, as it's no fun in explaining everything in the game for you!

PvP will eventually occur. Bows tend to have hit detection issues on other players, so melee weapons are favored in PvP. If you or another player dies, you can loot them, and take a few items they own. It takes time to loot each item, so only expect to get two or three items at most.

PvE favors the use of Bows, as you can often kill a mob before it ever gets a chance to attack you.

Common Bugs/Issues

As you move around, your frame-rate will drop dramatically. This is because the game is not yet optimized, and is loading/unloading game objects very often from your hard drive. A SSD will make this more bearable, but there is no "fix" to this other than to wait for the game to get better optimized.

If stuck use /unstuck and wait 15 seconds to be teleported back to spawn point.

If a invisible mob is attacking you, it is not rendering properly on your client. The monster often appears standing still in its spawn location. You can still hit the monster by attacking where you think it is.

You get the chat icon when mousing over a merchant, but clicking him does nothing. You need to exit the game completely and log back in to talk to the merchant again.

Stackable items "disappear" on logging out. The items are still in your inventory, but you need to loot another of that item to make the stack reappear.

EXP from a mob is given to whoever damaged the mob first. Sometimes you will kill a mob and get no EXP, this is because someone else "tagged" the mob already.

If you alt+tab out of the game for a while, the game will sometimes lock up or disconnect after alt+tabbing back in.

If you die, and hit escape or open main menu while dead, the menu to "rise" (respawn) will disappear and won't come back. You will have log out, or alt+f4 to exit the game and restart the game.

You killed a player, but their body disappeared before you could loot anything. This occurs by players using a known bug, that if you log out while dead, your body disappears immediately (can't loot them), furthermore, that player will respawn near where they died at full health when they log back in.

Blocking is not properly in the game yet. Attempting to block attacks usually does nothing. Shield are used mostly for the passive armor bonus.

Sometimes you loot a chest and nothing appears to happen (At the time of this writing, chests are not lootable due to a server-side patch). You will get a red message in chat that is in polish, it basically says the chest is empty. Chests become lootable every 5 minutes or

Reserved for future use.
Reply
26-02-2014, 10:08,
#2
RE: Beginner's Guide to Pre-Alpha Gloria Victis
This should be stickied. Good job mate!
[Image: sig_1]
Reply
26-02-2014, 15:51,
#3
RE: Beginner's Guide to Pre-Alpha Gloria Victis
Excellent post.

To add: This is not a game yet. You will get bored quickly. There are minimal systems in place to test and PvP ganking is rampant at the moment because players are bored.

One common minor exploit that is widely used... If you die, hit alt-f4 to close the game, you will re-enter the game fully healed and close to where you died. (This also prevents others from looting you). Till full pvp system is online with proper penalties for ganking, this is as good of a defense as you can get because the maxed out bored pvp'ers hit for 140 crits and also sometimes have a take no damage exploit.
Reply
26-02-2014, 23:17,
#4
RE: Beginner's Guide to Pre-Alpha Gloria Victis
Epic, thank you!
One man army

Troubleshooting - PLEASE READ IT FIRST IF YOU HAVE ANY PROBLEM!- http://forum.gloriavictisgame.com/showth...p?tid=3604
For support help please contact support(at)gloriavictisgame.com or Bartold - http://forum.gloriavictisgame.com/privat...d&uid=1994
MMORPG.COM Official Gloria Victis link - http://www.mmorpg.com/gamelist.cfm/game/...ictis.html
Reply
26-02-2014, 23:26,
#5
RE: Beginner's Guide to Pre-Alpha Gloria Victis
Great work!

Verstuurd vanaf mijn GT-I8190N met Tapatalk
Reply
26-02-2014, 23:32,
#6
RE: Beginner's Guide to Pre-Alpha Gloria Victis
really good job! please sticky this Smile
[Image: vkR0P89.png]
Reply
27-02-2014, 02:45,
#7
RE: Beginner's Guide to Pre-Alpha Gloria Victis
I do plan to update this guide as changes are made to the game. Not sure if it will stay a newbie guide or evolve into a full guide.

Also, found that I can't edit my posts, they might be too long.

If this guide was of use to you, don't forget to give +rep!

[Image: rep_zps5bab22dc.png~original]
Reply
28-02-2014, 02:32, (This post was last modified: 28-02-2014, 02:35 by Jetcutter.)
#8
RE: Beginner's Guide to Pre-Alpha Gloria Victis
(26-02-2014, 10:08)Sweyn Wrote: This should be stickied. Good job mate!
Agreed, Excellent work. Please update as necessary. Stickied!
Reply
15-03-2014, 11:39,
#9
RE: Beginner's Guide to Pre-Alpha Gloria Victis
(26-02-2014, 08:39)Skarth Wrote: This is a basic guide for players new to the Gloria Victis pre-alpha.

Because Gloria Victis is in pre-alpha, huge aspects of the game do not exist yet. There is only one town, a small map, no crafting, no housing, and no realms/factions. This is basically a very tiny MMORPG right now. Expect multiple bugs and character wipes as well.

Character Creation

There is currently no difference between the two races of Midlander and Ismir. Cosmetics have no game-play differences either.

The starting stats make a big difference in how easy/hard it is to start the game. The more starting points you put into a single stat, the more starting points it takes to increases it any further. Because future stat increases from level ups are flat rate, it is best to maximize the total amount of stats you get at start.

-It would take 19 Starting stat points to go from 8 strength to 18 strength.
-If using stat points from a level up, it would take only 10 level up stat points to go from 8 to 18.

Stat points are permanent, so if you waste points, you can screw your character permanently.

Each level up will give you 5 stat points. Level ups only give you 5 stat points, you do not passively gain more health, higher damage, or the ability to use "higher level" equipment. A level 10 player who never spent his stat points is completely equal with a level 1 player.

The recommended starting build is 15 strength, 15 Con, 15 Dex, 8 wis, and 8 int.

Strength - Increases the damage you do per hit with all weapons (including bows), increases your armor penetration, increases your stamina, and increases your strength modifier*. Every 2 points in strength will give you 1 damage, 2% Armor penetration, and 10 stamina.
Dexterity - Increases your critical hit chance and dex modifier*. Every 2 points in dex gives you a 4% chance to crit.
Constitution - Increases your total health. Each point Alternates between giving you 1 health, and 11 health (2 stat points would give 12 health).
Wisdom - Not yet implemented, this stat does nothing currently.
Intellect - Not yet implemented, this stat does nothing currently.

*Strength and Dex modifiers don't seem to do anything right now.

Starting out.

You will spawn in at the town, on the south side. There is only one spawn point in game, so any time you die, or use /unstuck, you will be teleported here.

[Image: Townmap_zpsd95c614c.png~original]

Town has five merchants.
Weapon merchant - Sells weapons, shares the same building as armor merchant.
Armor Merchant - Sells higher-end combat armor. Plate-mail, chain-mail, helmets and so on. Shares the same building with the weapon merchant.
Potion Merchant - Sells potions, however, none of them do anything currently.
Clothing Merchant - Sells clothes. Basically sells lower end armor than the armor merchant.
Broken Merchant. - A un-usable merchant near the north gate. Does not appear to be fully implemented yet.

To use a merchant, you need to be out of combat mode (your cursor is showing on screen) and click on a merchant when your cursor changes to a chat icon. Sometimes the merchants will not talk/trade with you, and you will need to exit the game completely, and log back in to fix this (This seems to be related to alt+tabbing out of the game making the interface bug out).

Melee combat is extremely dangerous to players. I recommend that you go to the weapon merchant, and sell all your starting items except your clothes, then buy the 2ir 50cc, 7 damage "Simple weak bow", (There are multiple bows with this name, but different costs and stats).

Weapons have a damage and a crit rating. Weapon damage is combined with bonus strength damage to show how much you will hit for each attack. The Crit rating multiples your damage by that amount when you get a crit. A bow with a crit rating of 4 and a damage of 14 (not including bonus strength) will do 56 damage on a crit.

With bow in hand, you will go out of town either north or west, and kill all mobs level 5 and under that you find. If you venture too far out, you'll enter PvP active areas and can be killed and looted by other players, so make sure not to go too far. You will barely make any money, as most loot dropped here is only worth 1 copper.

There are no quests or crafting in the game currently. Any items you find that are not weapons or armor, exist only to be sold as vendor trash. The only exception is tools, which you need to harvest ore/mushrooms/etc (All harvestables are vendor trash currently).

When you hit level 2, put your first 5 points into CON, which will raise your health from 45 to 80 (assuming you used the recommended starting build)

At level 3, You can choose to put it into either strength or dexterity.

At this point, you are strong enough to go explore and fight stronger mobs. Unlike World of Warcraft, a low level player can kill something a dozen levels higher than himself, there are no automatic misses or such. You are likely wanting to make money now, and your two best choices are to either go to bandit valley (Take the north road out of town, go through a crevice, and enter bandit valley) or to head northwest into the forest, and find bandit fort. Bandit fort is easier to fight at, but a bit more difficult to find. Bandits will drop between 20-90 coppers each, and rarely, a piece of armor and a weapon. These are the best way to make money currently, so farm them as long as you'd like till you can buy better weapons and armor. I suggest buying better weapons first, then armor second.

After you've gained some more levels, a suit of armor, and some more weapons of choice. You can choose to go to the dungeon, by taking the west road out of town. What you'll find there I won't go into detail, as it's no fun in explaining everything in the game for you!

PvP will eventually occur. Bows tend to have hit detection issues on other players, so melee weapons are favored in PvP. If you or another player dies, you can loot them, and take a few items they own. It takes time to loot each item, so only expect to get two or three items at most.

PvE favors the use of Bows, as you can often kill a mob before it ever gets a chance to attack you.

Common Bugs/Issues

As you move around, your frame-rate will drop dramatically. This is because the game is not yet optimized, and is loading/unloading game objects very often from your hard drive. A SSD will make this more bearable, but there is no "fix" to this other than to wait for the game to get better optimized.

If stuck use /unstuck and wait 15 seconds to be teleported back to spawn point.

If a invisible mob is attacking you, it is not rendering properly on your client. The monster often appears standing still in its spawn location. You can still hit the monster by attacking where you think it is.

You get the chat icon when mousing over a merchant, but clicking him does nothing. You need to exit the game completely and log back in to talk to the merchant again.

Stackable items "disappear" on logging out. The items are still in your inventory, but you need to loot another of that item to make the stack reappear.

EXP from a mob is given to whoever damaged the mob first. Sometimes you will kill a mob and get no EXP, this is because someone else "tagged" the mob already.

If you alt+tab out of the game for a while, the game will sometimes lock up or disconnect after alt+tabbing back in.

If you die, and hit escape or open main menu while dead, the menu to "rise" (respawn) will disappear and won't come back. You will have log out, or alt+f4 to exit the game and restart the game.

You killed a player, but their body disappeared before you could loot anything. This occurs by players using a known bug, that if you log out while dead, your body disappears immediately (can't loot them), furthermore, that player will respawn near where they died at full health when they log back in.

Blocking is not properly in the game yet. Attempting to block attacks usually does nothing. Shield are used mostly for the passive armor bonus.

Sometimes you loot a chest and nothing appears to happen (At the time of this writing, chests are not lootable due to a server-side patch). You will get a red message in chat that is in polish, it basically says the chest is empty. Chests become lootable every 5 minutes or

Reserved for future use.

Quote:You are likely wanting to make money now, and your two best choices are to either go to bandit valley (Take the north road out of town, go through a crevice, and enter bandit valley)

please tell me where that crevice is as i have been searching for bandit valley for about 14 hours now with no luck, thank you
Reply
15-03-2014, 12:15,
#10
RE: Beginner's Guide to Pre-Alpha Gloria Victis
Follow the right side of the map when you leave the village.

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