Troubleshooting - PLEASE READ IT FIRST IF YOU HAVE ANY PROBLEM!

FAQ - Frequently asked questions

If you will experience any problems please contact [email protected]

Join our official TeamSpeak 3 server addres using gloriavictisgame.com as IP address!


Troubleshooting - "Server Under Maintenance" error solution!


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Updates Changelog v.0.6.8.5
07-03-2017, 16:15, (This post was last modified: 07-03-2017, 16:20 by bartold.)
#1
Changelog v.0.6.8.5
[Image: 282.jpg]

Hello!

New update has just been released! This week we have implemented brand new world event which takes place as alternative for the bridge event. The event introduces few new locations as well! There are also significant improvements done to AI to make fighting groups of NPCs more challenging and increase immersion. From now on NPCs will look for a next target once previous enemy dies. There are numerous smaller improvements too, including fix to spawning NPC guards in captured towns, assigning recipes to proper crafts and many more.

See you in battle!

Changelog v.0.6.8.5

– Added a new world event which happens as an alternative to the bridge event – attacking/protecting the priests of the player’s nation
– Added few new locations in which new world event takes place – they are placed Northwest to Twinfall
– Improved the main square of Dunfen to make Southern gate, leading to newbie area, more visible
– Improved AI – from now on NPCs are looking for a next target once previous enemy dies (groups of NPCs may be way more dangerous now!)
– Restored Charcoal recipe to assortment of the basic vendor and added it to basic recipes
– Improved confirmation window for character deletion
– Fixed issues with spawning NPCs after capturing a settlement, especially in Twinfall
– Fixed position of flags inside the main building of player-run settlements
– Fixed an issue with recipes not appearing in proper crafts
– Fixed an issue with hairstyles/beards cutting through helmets
– From now on, every new character automatically earns 1 abilities restart point
Reply
07-03-2017, 23:14,
#2
RE: Changelog v.0.6.8.5
(07-03-2017, 16:15)bartold Wrote: [Image: 282.jpg]

Hello!

New update has just been released! This week we have implemented brand new world event which takes place as alternative for the bridge event. The event introduces few new locations as well! There are also significant improvements done to AI to make fighting groups of NPCs more challenging and increase immersion. From now on NPCs will look for a next target once previous enemy dies. There are numerous smaller improvements too, including fix to spawning NPC guards in captured towns, assigning recipes to proper crafts and many more.

See you in battle!

Changelog v.0.6.8.5

– Added a new world event which happens as an alternative to the bridge event – attacking/protecting the priests of the player’s nation
– Added few new locations in which new world event takes place – they are placed Northwest to Twinfall
– Improved the main square of Dunfen to make Southern gate, leading to newbie area, more visible
– Improved AI – from now on NPCs are looking for a next target once previous enemy dies (groups of NPCs may be way more dangerous now!)
– Restored Charcoal recipe to assortment of the basic vendor and added it to basic recipes
– Improved confirmation window for character deletion
– Fixed issues with spawning NPCs after capturing a settlement, especially in Twinfall
– Fixed position of flags inside the main building of player-run settlements
– Fixed an issue with recipes not appearing in proper crafts
– Fixed an issue with hairstyles/beards cutting through helmets
– From now on, every new character automatically earns 1 abilities restart point

Thank you guys for fixing up the extreme helmet hair and now I can see the "Cuirass with chain mail" I can not wait to see what further updates will bring. P.s. There definitely should be more interactive burnable objects in future updates. BURN IT TO THE GROUND!!

Yours truly,

The_Stolen_Clone
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)


Enhanced By CloudFlare.