Troubleshooting - PLEASE READ IT FIRST IF YOU HAVE ANY PROBLEM!

FAQ - Frequently asked questions

If you will experience any problems please contact support@gloriavictisgame.com

Join our official TeamSpeak 3 server addres using gloriavictisgame.com as IP address!


Troubleshooting - "Server Under Maintenance" error solution!


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Updates Addressing Community Feedback v2 & WIP insight! (Update v.0.8.8.3)
07-03-2019, 17:25,
#1
Addressing Community Feedback v2 & WIP insight! (Update v.0.8.8.3)
[Image: e83c573562ad8d095a6bdb06e47181c2c0699315.jpg]

Hello warriors!

New weekly update is live! We addressed on of the biggest recent concerns: fake tokens put on the guild castles, which forced the defenders to mobilize for possible assaults every day. To solve this problem, we introduced the sieges preparation system. Read below for details!

Moreover, we updated rewards for the “Deadly Harvest” world event in response to the Community’s feedback. You also receive a lot of gameplay improvements and many bugfixes. On the other hand, we’re glad to see effects of the latest update of the nations autobalance algorithms, after which the experience boost for playing in the underdog faction is assigned separately on each server. Midlanders on Monteverde already received a boost and, as the data suggests, other nations on other servers are supposed to receive it soon as well. And the last but not least – a highlight of the upcoming changes!

WIP insight:

We’re working on addressing concerns regarding the world balance – placement of some castles located in the links and world events.

Castles – the current placement of Haddah and Dimar castles causes 2 problems. First, new players joining the Sangmar nation feel “outplayed”, because even in case of a complete balance on the map, the Sangmar’s native territory is visually smaller than the other nations. Second, although the actual travel distance to these castles from the capital city is comparable to other nations’ castles, they appear to be placed closer because of their flags’ position, causing concerns about the world PVP balance. Both castles will be moved to new places in order to solve both these problems.

World events – the current position of the Brandon world event looks unbalanced for some players, even though Midlanders can easily access it by controlling 50% of this link. At the same time, Sangmar has longer distance to the Catacombs world event than other nations. To solve it, we will move both events to new locations. Ragi world event will be moved as well to mirror position of the new Brandon’s location and a 3rd raid will be added in the Sangmar-Midland link.

Of course, these are massive changes and we won’t be able to introduce them all in a single update, so they will be applied partially. Thank you for your patience!

[Image: 972c121e9348e84c75a0f0d8992872961ce9d410.jpg]
  • Haddah Castle will be moved to the West to mirror the placement of other castles close to the capital cities
  • Dimar Castle will be moved a bit to the East to mirror the placement of other castles close to the capital cities
  • Brandon world event will be moved to a new location in the central part of the Ismir-Midland link
  • Ragi world event will be moved a bit to the West to mirror the Brandon’s new location
  • New world event will be added in the central part of the Sangmar-Midland link to mirror Brandon and Ragi world events
  • Catacombs will be moved to the central part of the map and will receive the 3rd entrance, so each nation will have equal access to the Cata world event

Also, our new programmer and artist are close to finish their introduction task – what do you think about it? Smile

[Image: 297ea8c5862a0b09e585585618b3311d0b8bb3e6.jpg]

See you in battle!

Changelog v.0.8.8.3

Guild Provinces Competing:

Updated competing for the guild provinces mechanics in order to reduce occurrence of the “fake tokens” problem. It had serious downsides for many players, as it allowed players to trigger the State of War with low cost and no effort or risk, forcing the province’s owners to mobilize for 40 minutes every day.

From now on, a guild aiming to fight for given province has to do preparations in the province’s area before putting a token on it and triggering the State of War. Due to this change, attackers will have to put effort into starting a siege – they will have to spend some time inside the enemy province’s area, risking being killed and looted. Also, the defenders can now interrupt completing preparations and eliminate the danger.

Small groups will have to spend significant amount of time to complete the preparations, so in order to mobilize the defenders with a fake token quickly, the attackers will also have to mobilize a large group. In the end, even a fake token will have real cost and risk. Details of the siege preparations:

– Preparations can be started by the guild leader and officers in the context menu of a given location (RMB-click on the location's flag on the map)
– Preparations status is completed by killing enemies – NPC guards and townsmen, members of the guild controlling a province and players from the same nation – in the province’s area; the most points will be granted for killing the Guards Commander, although it’s a strong NPC and a group might be required to kill him
– NPC guards and townsmen appear only outside of the State of War time so they won’t affect balance during the battles
– NPC guards’ power increases as the main building is being upgraded
– Preparations can only be done during the server’s primetime in order to prevent attackers doing it by night
– Preparations status is descending if no member of the attacking guild is present in the province’s area in order to allow its’ owners to interrupt the preparations
– Once the preparations status is completed, the State of War on selected province is triggered for the next day

Quality of Life:

– Updated rewards for the “Deadly Harvest” world event in response to the Community’s feedback – from now on they are:
1st place – 300 Contribution Points, crafting chance buff for the entire nation (final chance * 1.4) which lasts until the end of the next “Deadly Harvest” event, crafting experience buff for every participant (+20%) which lasts 2 hours and experience buff for every participant (+20%) which lasts 2 hours
2nd place – 200 Contribution Points, crafting chance buff for the entire nation (final chance * 1.2) which lasts until the end of the next “Deadly Harvest” event, crafting experience buff for every participant (+20%) which lasts 2 hours and experience buff for every participant (+20%) which lasts 2 hours
3rd place – 100 Contribution Points, crafting experience buff for every participant (+20%) which lasts 2 hours and experience buff for every participant (+20%) which lasts 2 hours
– From now on, State of War will start the day after the nearest server’s primetime end
– Added second crafting event to mirror the one at the Dead Raven Inn – it’s located at the Happy Rams Inn
– Added 1 hour-long cooldown to each of the crafting events in the inns (“Crafting Event – Inn”) after completing the second order – this change was done due to addition of the second crafting event (otherwise the rewards would have to be reduced in order to prevent damaging the game’s economy)
– From now on, if a new player (with “Greenleaf” status) logs in and the balancing algorithms will detect his nation as an underdog in the given server, the player will receive a 12 hour-long experience bonus
– Introduced “fatigue” system for catapults – their durability decreases with distance in order to prevent driving catapults all around the world until the catapults and countering them system is fully implemented
– Improved displaying detail objects inside the Emmisary's Tent (tent’s skin)
– Reduced the Midlandic safezone’s size since it was reaching very close to the Rodrock Fort
– Reduced number of the map fragments required to launch the “Sea Wraiths” world event from 40 down to 20
– Added displaying the pending received guild invitations in the Notifications Center and, if the player doesn’t belong to any guild yet, in the guild window – pending invitations are kept for 7 days
– Added some missing translations in the guild creation menu
– Added closing the Notification Center by clicking outside of it
– Client-side optimization – found and fixed an issue causing that over 500 client-side objects were doubled or tripled in various places of the world

Fixes:

– Fixed an issue caused that sometimes the Blacks Sickles Chieftain wouldn’t spawn in the “Troubles at the Dunfen Farm” Midlandic quest
– Fixed an issue causing that the experience bonus for an underdog nation in a given server remained after changing nation or main server
– Fixed an issue causing that the score of “Deadly Harvest” event winners was displayed as 0 points
– Fixed purchasing the experience boost cards from the Glory Vendors
– Fixed the Contribution Points price of the Experience +20% card – it was cheaper than other cards
– Fixed duration of the New Resource Node world events
– Fixed description of the item using notification
– Fixed an issue causing that female version of the Praetorian’s Pauldrons was displayed with a male model
– Fixed textures blinking in the upgradable gatetowers, walls, towers and portcullis
– Fixed an issue causing that player characters were floating above some stone bridges
– Fixed an issue causing that objects rendered beyond the camera range didn’t cast shadows
– Fixed an issue causing blocking a player in the waterfalls
– Fixed detecting arena in Fort Lublin
– Fix attempt to solve a bug causing not loading the player titles correctly
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)


Enhanced By CloudFlare.