FAQ - Frequently Asked Questions
- What is Gloria Victis?
Gloria Victis is a low-fantasy MMORPG set in a world similar to Medieval Europe and Middle East.
Who are you? How long have you been developing this?
The game is being developed by an independent team called Black Eye Games. It consists of both experienced professionals and ambitious debutants with innovative ideas. The first graphics and lines of code came into existence in February 2012 and since half of the 2013 there is a playable test version (Pre-Alpha). It is continuously developed with implementation of new systems and assets.
Will I have to pay for this game?
Our goal is to provide a satisfying gameplay in a model allowing the players to remain competitive without the financial contribution. Due to the specific gameplay mechanics – Open PVP and a partial ability to loot the defeated players – we have to do our best to reduce the occurrence of griefing, botting and any forms of ruining the experience of the another users. Therefore, until the first transaction is done or a player earned enough of the Reputation points, some functions will be limited, including access to the global chat (anti-spam protection), some of the gameplay features or specific locations.
Reputation is a system reflecting the actions performed by a player towards the another users. Fighting side by side with the allies to reclaim the lands held by the enemy, developing the locations controlled by the player’s nation or co-operation during the events occurring in the game’s world will allow to unlock the full functionality for free. Griefing – oppressing the allies – will effect in earning the negative reputation within the player’s nation, limiting the access to the game’s content.
The game will include the Item Shop. We do our best to make all the items and functions available in the Item Shop affect only the comfort of playing, without interfering with gameplay balance. E.g. it will be possible to extend character and equipment customization options. It is important to note that most of the items will be available for acquisition during the regular game as well, but it will require more time and effort.
Don’t wait – join the game right now! Players who supported us during the development, besides of the additional rewards included in the bundles, will earn not only full access to the current and every next version of Gloria Victis, but also access to all of the game’s functions and currency for the Item Shop when the game is released!
Do I need to have a new PC to run Gloria Victis?
The current test version works fine on almost all PCs newer than 5 years old. However, the game’s optimization will proceed as its development process goes on.
Will there be an open world?
Yes, the player won’t be limited to follow linear paths. The world will be one entirety without loading screens or division of regions.
On which platforms are you planning to release the game?
Due to technical issues beyond our control, the current version is being developed only for PC with Windows OS. However, we are planning on releasing our game on such systems as MacOS and Linux.
- The war is my destiny! How will the combat system look like?
The combat is based on a non-target system, which means manual handling and striking blows. It will require good positioning against the enemy and attacking it at the right moment. The whole combat will mostly depend on the player’s skills rather than character equipment, which the player will have to use properly.
The players will have a wide range of abilities. During battles, he will be able to accept melee and ranged weapons, use mounts, siege machines and ships.
Will there be open PvP?
There will be open PvP all over the map, excluding certain areas described as Safe Zones (e.g. nations' capitals or plot-related towns). There will be also duels, arena fights, territory control and both guild and faction wars. However, slaying allies may result in punishments and sanctions.
What about looting? I want to plunder my enemies!
We plan to use an innovative Partial Loot system to add some thrill to PvP fights. During a set amount of time, it allows the winner of the fight to loot chosen items from a defeated enemy. However, it requires more time to take equipped items than the ones stored in inventory. With this system we hope to make Gloria Victis both engaging for experienced, regular gamers looking for challenges, and friendly for those who can spend less time playing and recovering after losses.
You can learn more about it on our forums: http://forum.gloriavictisgame.com/showth...p?tid=2552
And what about crafting and economy? I love to create goods and trade!
There are 8 different yet related crafts to learn, but the player will be able to master only a few. Crafting processes will be based on real techniques of Medieval craftsmen. They will consist of gathering the required materials, their appropriate preparation and then crafting the desired item. That’s why access to resources, workshops and tools will be so important. Many of the processes will require materials crafted by different craftsmen, providing yet another reason for player cooperation.
You will be able to create every item existing in the game: jewelry, weapons, armor and even ships, houses and town fortifications. Trading between players will be an important part of Gloria Victis and so we give you all the power over the economy. Swords don’t drop from wolves, they are smithed.
How will the magic look like in Gloria Victis? Boring fireballs as in every fantasy game or maybe something actually interesting?
The magic in the world of Gloria Victis is based on Medieval beliefs, so it will be unique and very subtle. There will be no usual fireballs, meteor showers or levitation. However, players who possess magical knowledge will be able to affect others by blessing or cursing them. Owning a power can bring some consequences, so you need to be very careful.
Will I be able to develop my character as I want?
Yes, because Gloria Victis will have no artificial class system. It’s simply your choice how you will distribute progress points gained at the beginning and during later gameplay. Also, there will be different character archetypes to choose from.
What are character archetypes?
Archetypes are the pre-made, universal starting characters. They are prepared for those who want to simply jump into the game without tedious statistics analysis during character creation. Each of the archetypes offers a slightly different playstyle, but this choice determines only the start of the game. Far more will depend upon the distribution of points gained at later stages.
How will the character progression look like?
During the game, the player will gain progress points which can be spent on attributes, learning skills etc. However, we decided to not reward the player with full amount of progress points only when the next level is gained. We believe it is an artificial, non-immersive solution. Instead, we will reward the player bit by bit, as the experience bar fills up on the way to the next level.
Will there be a level cap?
Yes, it’s necessary, as no-one can develop forever. It would cause major gaps between newcomers and veterans who spend hours a day playing. However, the level cap won’t be anything more than a step to the next part – the end-game.
What can you tell us about the story of Gloria Victis?
We truly want it to be a surprise, so we don’t want to spoil it by revealing the details. Anyway, we can say it will be both epic and non-linear. Also, it will touch mature subjects like faith, morality and the essence of humanity. It’s produced with the help of well-known book authors and screenwriters for some of the best RPG games.
What about the playable nations?
There will be four playable nations, based on real powers of Medieval Europe and Middle East. Each of them features different cultures and beliefs, their own equipment and political system.
Will there be quests in Gloria Victis?
Of course! We wish to get back to the core of MMORPG, which is the “RPG”. Quests will be mostly non-linear, their result depending on e.g. the way of completing them or the player’s reputation. Many of them will also be multilayered. We don’t want Gloria Victis quests to be just an artificial way of extending playtime.
Will I be able to complete quests both solo and in group?
Most of the quests will offer an option to be completed either solo or in cooperation with other players. We also plan to implement guild quests and many secondary tasks, e.g. bounty hunting for PK (Player Killer) players. Quest availability will be determined by the player’s reputation.
How will the world react to my actions?
We are going to use reputation system which will determine the NPCs' behavior towards the player. Every action will somewhat affect relations with the locals, which in turn will affect the player’s global reputation. The righteous and helpful will be granted with many fair income options such as caravan escorting. On the other side, players with bounties on their heads may be asked to stop and rob convoys.
When’s the release?
We are currently at Pre-Alpha stage, where we test new systems and possibilities, fix major issues and polish the gameplay according to feedback from our testers. We don’t want to announce the release date yet, but we will do it as soon as possible.
How can I become a tester?
You can become a tester through financial support on our website or by winning a key in one of our events.
How can I help you?
Financial support is what we need most, as we want to hire new team members. Apart from that ,we also need any media support we can get. For more details, please contact email@example.com
Where can I find more information about Gloria Victis?
Check our profiles at: Facebook, Twitter, Youtube and the following portals: MMORPG.com and IndieDB.